You can do this using the glide2x.dll for nfs2 in windows 7 diffuse glow filter.
If you think that I have missed something, feel free to post a comment and let me know.
If you analyze the rendering carefully, you will notice that it still looks a bit cold, and lacks the yellow/orange that is specific to artificial lighting.
After doing these steps, I ended up with the following image: Artificial Lights, at this point we have enough natural light in the scene, so its time to go to the next step.Therefore we will place vray planar lights just in front of the windows, pointing towards the exterior, like in the following image.6) Artificial light sources have a subtle glow around them.In drowning pool the game order to mimic that effect, the first thing to do is to check the GI environment (skylight) override, leave the multiplier to 1 and chose a dark blue for color.Conclusion, rendering an exterior at night can be very tricky.1) Natural light, the first step is to choose a background image of a sky.Since in real life this type of lighting fixture casts a subtle area shadow, the most suitable for the job is a planar vray light.The best approach in my opinion is to take it systematically by starting with natural light, and adding artificial lights one by one during the process.From visualization to VR, gaspard Giroud, co-founder of Piranha NYC, discusses the agencys journey from creating 3D visualizations to developing immersive architectural VR experiences.B) In a new layer, add a linear gradient from bottom to somewhere at the middle from orange to transparent.In the global switches tab, make sure that default lights is unchecked.3 chose Reinhard in the v-ray color mapping rollout, with the multiplier.5 and burn value.8.See all 3D rendering features, realistic 3D animation, build imaginative characters and realistic scenes in games and architecture.7) If you have moving objects in your scene, dont be afraid to use motion blur.
Here is the final result: If you have any kind of comments or questions feel free to use the form bellow, and I will be more than happy to respond.I got a bit lazy and did not model this lighting fixture entirely, and I just assigned a vray light material to the part that is emitting light; if I wanted to do everything from a to z I should have modeled the inside.We can correct that by creating another omni light, similar to the one placed just outside the windows that you have created at the beginning of the tutorial, only this time you need to use an orange tint instead of the blue one.See all 3D modeling features.Eidos Montréal can now quickly customize an environment.I started with a recessed 75 W wall wash template that comes with 3ds max kit, but you can use any IES file you like and tweak the parameters until you like what you see.
For this tutorial I have used the image bellow: Now put the desired image into the environment slot ( 3d maxs environment slot, not in vrays ).
We are getting closer.